Welcome to Greench Farm!

This is a The Sims 3 legacy, following the household at Greench Farm, which is part of a still primitive, but growing, community on Maccaroni Island. Enjoy the journey!

The Greench Farm story started as a SimBasic spin-off on local Week 14 Day 1.

All my stories (and more) are now gathered on my new blog, Simmerville's Sims.
[July2014: link corrected!]

Legacy rules

This legacy will not follow a detailed set of legacy rules, but the farm household will naturally need to live by established community rules (i.e. the Maccaroni Laws), as well as a few farm traditions. The story will focus on the entire household, and not just one main heir.

1. Greench Farm must be owned and run by a person descending from founders, the settlers Greta and Gabriel Greench. Passing on the family name is not required, but the farm will forever be named Greench Farm regardless of the owner's name.

2. The farm owner needs to obey to the old pact stating that Greench Farm must grow minimum 3 healthy plants of every edible normal plant available on the island. The old pact was initiated by the farm founders in order to secure that the community of Maccaroni Island will have all species in production. (Nowadays this is more a matter of pride in farming, than a community commitment).

3. The farm also has an internal pact that one perfect item of each edible crop shall be stored in the old chest. The full chest shall be stored to secure that future generations can grow the plants even after the volcanic eruption, which is likely to happen some time in the future.

4. Money cheat is not allowed. The household needs to earn or loan the money they spend. "Teleport" cheat is allowed, and "Make all happy" cheat can be used only for demanding storytelling.

5. The farm owner is entitled to give farm related chores to each household member.

6. When a heir leaves Greench Farm, the sum of all values held by head of household shall be shared equally between the heirs that have not already moved out. The heir moving out will then get his/her part, being cash, land property, shares or even just a debt note that needs to be handled within 7 simdays. All heirs that remain household members will affect the future total farm values, and therefore the total values will need to be recalculated when the next heir decides to move out.
(This system is according to Maccaroni Law, and will be handled for all households.)

7. Kids will have random Traits, but must have minimum 1 Trait from each parent. This goes for anyone regardless of household. Genetics can not be changed, but hairstyle (not hair colour), clothing and makeup can be adjusted. I run a separate system that will calculate whether a child will need glasses or not, have beauty spots/freckles, and how hairy they get, etc. For other households this will normally not be looked into until they reach teenage.


This legacy is my first, and I'm very excited to get started! For a full year I ran the SimBasic project in order to create a back story for my legacy household. The new legacy will still cover both family stuff and community aspects, but seen through just one household. Each chapter will hopefully be less ambitious, and more like a report from my game than large scale story telling. I'm sure there will be interesting episodes along the journey though!

Instead of the automatic story progression, I will stop by all other households on a routine to make sure they make money, reproduce and live their lives in general  :-)  This will not be reported in this blog, and will not affect aging at Greench Farm.

Most chapters will cover one simday, like before, and I'm aiming for weekly updates. Every now and then I will post *about* the legacy. Those posts will be tagged and can be skipped for anyone who prefer just the fictional story.

Along with this blog there is a dedicated thread at the official TS3 forum. Comments are appreciated both in the thread and here on the blog.

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